That being said, it really isn't that big of a problem. Or maybe it would choose Pokemon with weak starting movepools(might be a bit harder to code) to place in Beach Cave instead. This would lower the levels of the Pokemon that appear in Beach Cave, which should help this issue a little. How to fix: add an option for "easy Beach Cave" in the randomizer. There's nothing the player can do, because they have no items at this point. It isn't uncommon to get one-shot or two-shot by the first enemy. The very start of the game is way too hard. I had a few issues with the difficulty, so I'll go into detail about that.ฤก. I've played EoS a little with your randomizer, and had quite a bit of fun. Vadixidav - Helped a lot with some of the coding. Psy_commando & evandixon of Project Pokemon - Research on pretty much everything else about Explorers of Sky, creating the wiki page for it. ![]() OgreGunner & nhahtdh of GameFaqs - Major research on where dungeon data is stored. This tool requires Visual C++ Redistributable for Visual Studio 2015 to run.
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